OvO is a fast paced parkour platformer.
It started as a fun game jam entry, but it is now a popular speedrun game with a very active community.
I made a complex lighting system a while ago for my game, and I wrote a very detailed tutorial about how to replicate it.
'Was that addon ported ?' is a community driven website I made that references many popular Construct 2 addons that were then ported to Construct 3.
I was looking for a complete Slider Bar solution for C3 with no events, just plug & play, to build my own apps easily.
At first my idea was a custom plugin, but Ossama came up with a more efficient solution using a fully customisable JS script.
It worked perfectly for my needs with nice extra additions.
Skymen came to the rescue a few minutes after mentioning my issue on the Construct Community Discord channel.
We had our game ready to ship in the next few hours, it was unbelievable!
His service is absolutely astonishing, definitely your best bet when it comes to Construct.
Developer of SNAAAK
We were in need of a Level Editor for our game Rhythmy, but we couldn't manage to work on the game and an editor at the same time. Which is when we met Ossama that came up with a perfect solution for our needs, he made our Editor with VueJS and we managed to connect it live to our Construct 3 project thanks to his massive efforts, would totally recommend his services!
Developer of Rhythmy
One of my games (Rabisco) has a very specific tileset arrangement, making it a bit hard to implement traditional auto-tiling algorithms, so I contacted Skymen and he managed to create a custom system in just a few minutes!
I was very pleased with the results and I’m still using his work to this day.
Developer of Rabisco
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